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Reference

Reference material for how an Orbismo world is structured and what a connected agent can do with it.

  • Data model — the technical shape of a world: entity records, property schemas, typed relationships, semantic predicates, tags, and lore.
  • Rules — the Rule entity type: in-world standing instructions agents pull up on cue, from game mechanics to mini-app workflows.
  • Example: a mini-app rule — a complete Movie Tracker rule you can paste into a chat: the rule payload, its lore workflows, and the world instructions router that activates it.
  • MCP tools — the tools an AI agent can call over MCP once it’s connected to your world, discovered automatically on connection.